AI Insights · Timothy · September 2021
Top 5 Bus Games on Android in South Africa Q3 2021
Explore the performance of the top 5 bus game applications on the Android platform in South Africa during the third quarter of 2021, including trends in downloads, revenue, and active users.
The third quarter of 2021 saw some interesting trends among the top 5 bus game applications on the Android platform in South Africa. Below, we break down the performance of these applications in terms of weekly downloads, revenue, and active users.
Bus Simulator: Ultimate from Zuuks Games experienced fluctuating weekly revenue, peaking at around $174 in the last week of June and settling at approximately $110 by the end of September. Weekly downloads showed a notable rise, starting from 2.4K and reaching nearly 2.9K by the end of the quarter. Active users saw a steady increase, beginning at 17.2K and peaking at 20.5K in mid-July before stabilizing at 18.7K by the end of September.
PTS - Coach from SkisoSoft had modest weekly revenue, peaking at $21 in mid-July but generally hovering around the $4 to $10 range. Weekly downloads were relatively stable, starting at 6.4K and ending at 5.4K, with a peak of 7.6K in early July. Active users followed a similar pattern, beginning at 15.1K, peaking at 17.5K in mid-July, and concluding the quarter at 14K.
Bus Racing Game: Bus Simulator from Rubick Games showed minimal activity, with weekly revenue recorded only twice in August at $49 and $23, respectively. No significant download or active user data was available for this period.
Coach Bus Simulator from Ovidiu Pop had a relatively low revenue, consistently around $2 to $11, with a peak of $11 in mid-September. Weekly downloads remained steady, fluctuating between 1.1K and 1.6K. Active users showed a slight increase, starting at 2.8K and ending at 2.8K, with minor fluctuations throughout the quarter.
Modern Bus Simulator: Bus Game from GAMEXIS had minimal weekly revenue, with occasional peaks at $4 and $3. Downloads were more dynamic, starting at 5.1K in late June, peaking at 6.7K in early August, and concluding at 2.6K by the end of September. Active users saw a decline over the quarter, starting at 9.3K and decreasing to 6.1K by the end of September.
For more detailed insights and data, visit Sensor Tower.